One of Battlefield 6’s most interesting changes is its open weapon system, allowing warriors to wield almost any weapon regardless of class. Traditionally, Battlefield’s classes—Assault, Engineer, Recon, and Support—had locked weapon sets suited to their roles. This time, during the review period, all weapons were unlocked for every class across all modes. A Recon can use an assault rifle, a Support can take a sniper rifle, and all classes can mix their gadgets freely, which is a radical shift in design buy Battlefield 6 Boosting.
I loved the creative freedom this gave me. I could resupply myself as a Recon perched on a rooftop while sniping, or carry C4 as a quick-moving SMG runner, something impossible in previous games. It expanded the strategic options and let me build hybrid playstyles that matched my mood. However, the trade-off is that you lose class-specific perks when mixing weapons—an Assault won’t have improved ADS (aim down sight) speed with a non-Assault weapon, for example. This means players must balance flexibility with some loss of efficiency.
I remain conflicted about this design. While it encourages innovation and experiment, it blurs class identities and risks imbalance. Coordinated teams could exploit the system—imagine split roles where an Assault deploys sniper beacons, a Support resupplies ammo while sniping, and an Engineer fires rockets with logistical support. Thankfully, EA kept weapon-restricted game modes for traditionalists, but the unlocked mode is the casual default, indicating the developers are cautious about committing fully to either system. It will be intriguing to see which mode the community favours long-term u4gm Battlefield 6 Boosting.
Exploring Battlefield 6’s Open Weapon System and Class Freedom
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