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Zombies: Grief Mode Overhauled in Reloaded Patch

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jornw
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Zombies: Grief Mode Overhauled in Reloaded Patch

Сообщение jornw » 14 июн 2025, 12:59

Anyone bo6 bot lobby service else notice how Grief mode in Zombies has become a whole new ballgame? The melee damage by enemies now escalates faster—starting at 1.5× from Round 1 and eventually ramping up to 4× after Round 20. Makes for some brutally intense early-game waves .

They’ve finally addressed some longstanding GobbleGum issues: machines now have a 5-minute cooldown, and crafting self-revives is capped to one per player. Plus, they nerfed salvage drops (100 → 50), and Support items like Chopper Gunner and Mutant Injection no longer drop from Specials/Elites . These are smart changes—stops the endless-circumnavigation gameplay and forces strategic use.

Reddit’s CODZombies crowd is pumped:

“Hopefully it includes all timers, EE steps included.”
“Double damage on almost all pistols you love to see it.” 

The team also tweaked the Mystery Box to expand its loot pool, finally addressing players’ complaints about only getting repeats of Jackal, Tanto, GS45, etc. 

On the downside, many still hope for fix on reactive armor/glitchy zombies targeting during Aether Shroud. That seemed to have been fixed a few weeks ago, but we’ll see if it holds .

Overall, this feels like a solid and focused “Reloaded” update—restoring balance, tightening pacing, and improving quality-of-life. It’s exactly what the community asked for. Time to jump back in and stack some rounds!

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